Watch the two minutes before a death, never the death itself. The mistake is almost always upstream of the moment it gets punished.
Deaths are loud, so they attract attention they do not deserve. The interesting frame is the one where you chose to stay for one more wave, or walked into the river without vision, or bought an item that committed you to a fight you did not want.
Review one game per session. Not three. The second and third pass are always shallower than the first.
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